The first level gives a fantastic sample of what’s on offer, letting you put down terminals, gates and a few decorations. Cargo traffic and its hangers are locked to the third and final level, at which point you’ll already have a pretty neat looking airport for your tourists. There are three levels in total, adding a very light, and welcome, progression system to the new Airlines content. Anyway, once you’ve painted an area onto your map you can then add first-level airport components to the zone and start tinkering with the new mechanics. While we never learn where we’re selling it to, it feels like the start of something new. It’s worth mentioning that this point that the ability to bulk sell or buy soil, rather than having to slurp it up while terraforming, is now added in – incredibly useful. This automatically flattens the land, sucking up or depositing soil. The new airport areas are painted onto the map much like other specialisations are. While we’ve definitely had boats and trains bringing people in from the outside world, and cargo trains taking goods out beyond borders, Airlines makes it feel much more real and it breathes a new lease of life into what can otherwise seem like quite a solitary experience. It takes the depth of Park Life‘s park and nature reserve specialisations and applies it to an area that is entirely based around cargo shipping, making a little extra money or getting tourists in. Tourism has been a big mid-late game fixture for a while now, but with Airports you can make it almost fully centre-stage to your city. But, it’s undeniable that other towns, cities and locations exist outside the world of Cities: Skylines and we might just be seeing the start of that becoming something palpable, or even more core to future gameplay, with Cities: Skylines Airports. Maybe that was for the best, the 2013 iteration hammered down so hard on that (and suffered server issues) and that was held against it. In contrast, in Cities: Skylines you were undeniably alone in your sandbox efforts, there weren’t even SimCity 2000s ‘connections’ where you could run a transport link to the border of your territory and export or import goods with other regions. If you didn’t play Sim City then, well, you did miss out a bit, it was a fun idea with lots of cool options, however, its design was structured around EA’s at-the-time obsession with multiplayer. Its been out for a long time now, and so many people who play it now might have forgotten - or simply be unaware of - the perfect storm that surrounded its launch, it arrived in 2015, while Sim City (2013) was still fresh in the memories of city-building fans In fact, it was apparently the bumpy launch of Sim City which prompted the greenlight for Cities: Skylines. Approaching its seventh year Cities: Skylines is still going strong, the latest expansion - Cities: Skylines Airports - adds depth to an area that’s been crying out for a little attention for a while now, and slots in perfectly next to the commercial specialities added with the After Dark expansion.Ĭities: Skylines is, without doubt, an amazing game that’s captivated millions over the years.
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